Jonah Brucker-Cohen
(Organizer / Senior Artist)
Coin-Operated.com
Scrapyard Challenge Workshops
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Jonah Brucker-Cohen is a researcher, artist, and writer. He received his Ph.D. in the Disruptive Design Team of the Networking and Telecommunications Research Group (NTRG), Trinity College Dublin. He is an adjunct assistant professor of communications in the Media, Culture, Communication dept of NYU Steinhardt School of Culture Education and Human Development. He has also taught at Parsons MFA in Design & Technology (2010, 2011), Parsons School of Art, Design, History, and Theory (ADHT) (2010), NYU’s Interactive Telecommunications Program (ITP) (2007, 2008), and Trinity College’s MsC in Interactive Digital Media (2003, 2004). From 2001-2004 he was a Research Fellow in the Human Connectedness Group at Media Lab Europe and from 2006-2007 he was an R&D OpenLab Fellow at Eyebeam Center for Art and Technology in New York City. He received his Masters from ITP in 1999 and was an Interval Research Fellow from 1999-2001. His work and thesis focuses on the theme of “Deconstructing Networks” which includes projects that attempt to critically challenge and subvert accepted perceptions of network interaction and experience. He is co-founder of the Dublin Art and Technology Association (DATA Group), recipient of the ARANEUM Prize sponsored by the Spanish Ministry of Art, Science and Technology and Fundacion ARCO, and was a 2006 and 2008 Rockefeller Foundation New Media Fellow Nominee. His writing has appeared in numerous international publications including WIRED Magazine, Make Magazine, Neural, Rhizome.org, Art Asia Pacific, Gizmodo and more, and his work has been presented at events and organizations such as DEAF (03,04), Future Sonic / Future Everything (2004, 2009), Art Futura (04), SIGGRAPH (00,05), UBICOMP (02,03,04), CHI (04,06) Transmediale (02,04,08), NIME (07), ISEA (02,04,06,09), Institute of Contemporary Art in London (04), Tate Modern (03), Whitney Museum of American Art’s ArtPort (03), Ars Electronica (02,04,08), Chelsea Art Museum, ZKM Museum of Contemporary Art (04-5),Museum of Modern Art (MOMA – NYC)(2008),San Francisco Museum of Modern Art (SFMOMA) (2008), and Palais Du Tokyo, Paris (2009). His work has been reported about in The New York Times, Wired News, Make, El Pais, Gizmodo, Engadget, The Register, Slashdot, The Wire, Rhizome, Crunch Gear, Beyond the Beyond, Neural, Liberation, Village Voice, IEEE Spectrum, The Age, Taschen Books, and more.
Katherine Moriwaki
(Organizer / Senior Artist)
Kakirine.com
Scrapyard Challenge Workshops
Katherine Moriwaki is currently an Assistant Professor of Media Design in the school of Art, Media, and Technology at Parsons the New School of Design in New York City. Her work has appeared in IEEE Spectrum Magazine, and numerous festivals and conferences including numer.02 at Centre Georges Pompidou, Siggraph, Futuresonic, Break 2.2, London Science Museum, Irish Museum of Contemporary Art, Ubicomp, eculture fair, Transmediale, CHI, ISEA, Ars Electronica, and WIRED Nextfest. Katherine received her Masters degree from the Interactive Telecommunications Program at New York University’s Tisch School of the Arts. She is a 2004 recipient of the Araneum Prize from the Spanish Ministry for Science and Technology and Fundacion ARCO.
Susan Kennard
(Senior Artist / Organizer)
Parks Canada Banff National Park
Susan Kennard works for Parks Canada as the Heritage Programs Manager, Banff Field Unit. She is leading program renewal for the Banff Park Museum, Cave and Basin, Cosmic Ray Station and Rocky Mountain House National Historic Sites. On July 1st, 2012 the Cave and Basin NHS will re-open after undergoing a 2 year, 14M redevelopment initiative. Susan also manages the Canadian Rocky Mountain Parks – UNESCO World Heritage portfolio which recognizes a system of 7 contiguous parks encompassing 22,990 square kilometres for their outstanding natural beauty and biological diversity. Susan finds this connection to the cultural and natural heritage of the planet to be a great source of motivation. Prior to working with Parks Canada Susan was the director and executive producer of the Banff New Media Institute at The Banff Centre, leading the training, production, research, and development activity of the institute and the engagement of artists and researchers with new media aesthetics and digital culture. In the mid 90’s Kennard worked in television as an associate producer for the “International Hour”, “CBC Newsworld” Calgary, and “Dateline NBC” New York. In radio she was a writer/broadcaster for CBC Radio Calgary, fundraising coordinator for CKUT Montreal, station manager for CKIZ Community Radio Pincher Creek, and board member with the National Campus/Community Radio Association. Susan was a co-founder of radio90.fm, an early hybrid net/fm art/pirate/community radio station. In 2005, Kennard concluded a master’s degree in communication for development from the University of Malmö, Sweden, on the relationship between contemporary art practice, social change, and civil society in post-war Sarajevo. Susan participates on numerous juries and review committees in Canada and abroad and is on the board of governors with the Banff YWCA.
Mark Resch
(Organizer)
Mark Resch is a digital strategist who works with companies envisioning how they might evolve using emerging technologies to expand their business. Often, he accepts vaguely defined assignments, and makes sense of the opportunity by triangulating from the creative perspectives of business, technology, and culture. He has experience and familiarity with: the emerging new media community, mobile and wireless communication, online and ecommerce business methods and models, interactive systems that use technology like a medium — embedding UI to create user experiences, and web and standalone application development. He has served in a variety of chief executive positions including Creative Commons where he worked to further the “some rights reserved” philosophy. He is co-founder of Onomy Labs, Inc. Onomy Labs designs and creates evocative interactive systems that enable audiences to experience the future. Mark was president and chief executive officer of CommerceNet, a non-profit industry thinktank addressing critical enablers of Internet commerce. At Xerox Corporation, Mark was general manager of new software and Internet opportunities and managed xerox.com. Prior to Xerox, he was a founder and vice president of operations at Luna Imaging Inc., a company that created large interactive databases of photographs and photographic reproductions of works of art, funded by the Getty and Kodak. As vice president and director of computer imaging at CRSS Architects, Inc. Mark integrated CAD, GIS, FM, and visualization software to render data and space. As director of graphic arts at Computer Curriculum Corporation, he undertook the creation of more than 3,000 hours of interactive courseware for students at risk. Mark was assistant professor of computer art in the School of Humanities and Social Sciences at Rensselaer Polytechnic Institute, and drafted its MFA program. Mark served as co-chair for the Association for Computer Machinery’s Special Interest Group on Computer Graphic and Interactive Techniques (SIGGRAPH) in 1993. He has held various positions in media arts and software development for small and fortune 100 companies. Mark is originally from Chicago, Illinois, and holds a BA in history from Grinnell College and an MFA from the School of the Art Institute of Chicago. His current technical obsession is mobile phone photography.
Darinka Aguirre
(Senior Artist)
Design for Repurposing
Darinka Aguirre is an industrial designer passionate for research on sustainability. Her work is a study of the phenomenon of Repurposing as a sustainable solution, where objects are designed with a second life in mind.
She also has experience in sustainable product design, design for developing countries, and design for people with disabilities.
She studied her bachelor’s in Mexico and graduated last year from the Master of Applied Art in Design program at Emily Carr University of Art + Design (ECUAD), in Vancouver, Canada.
She participated as guest speaker at The IDSA (Industrial Design Society of America) 2010 International Conference in Portland, USA., and at the Learning Network for Sustainability (LeNS) Conference: Sustainability in Design NOW! 2010, in Bangalore, India, where she presented her paper “Design for Repurposing: A Sustainable Design Strategy for Product Life and Beyond.” Design for repurposing has been published by Greenleaf Publishing in the UK.
Ben Castro and Miguel Rodriguez of Basurma
(Senior Artists)
Basurama is a forum for discussion and reflection on trash, waste and reuse in all its formats and possible meanings. It was born in Madrid School of Architecture (ETSAM) in the year 2001 and, since then, it has evolved and acquired new shapes. Our aim is to study those phenomena inherent in the massive production of real and virtual trash in the consumer society, providing points of view on the subject that might generate new thoughts and attitudes. We find gaps in these processes of production and consume that not only raise questions about the way we manage our resources but also about the way we think, we work, we perceive reality. Far from trying to offer a single manifest to be used as a manual, Basurama has compiled a series of multiform opinions and projects, not necessarily resembling each other, which explore different areas. We try to establish subtle connections between them so that they may give rise to unexpected reactions. We are not worried about its lack of unity; moreover, we believe it to be evocative and potentially subversive.
Benjamín Castro (Madrid, 1980) studied and graduated at Escuela Técnica Superior de Arquitectura de Madrid. He has been part of Madrid based architectural office Ecosistema Urbano. Ben is founder member of Basurama and has also worked as designer, editor and curator.
Benjamin Gaulon
(Senior Artist)
Issues like e-waste, obsolescence and disposable society have been the focus of my practice and theoretical research. Since 2005 I’ve been leading workshops and giving lectures in Europe about e-waste and hardware Hacking / Recycling. Workshop participants explore the potential of obsolete technologies in a creative way and find new strategies for e-waste recycling. My research seeks to establish an inter-disciplinary practice and collaborations by creating bridges between art, science and activism, and by doing so, shifting the boundaries between art, engineering and sustainable strategies. The Rubbish is what is lost after using a material. It’s also a product without any value. It’s something that we don’t know how to use or what to do with, a resource that waits for a use or can’t be used because of a technological gap. The rubbish is connected to the idea of property, or to be more precise it’s an object without any owner, so when something is trashed it becomes public property.
Garnet Hertz
(Senior Artist)
Doctor Garnet Hertz is a Fulbright Scholar and contemporary artist whose work explores themes of technological progress, creativity, innovation and interdisciplinarity. Hertz is Artist in Residence and Research Scientist in Informatics at UC Irvine and Adjunct Assistant Professor in the Media Design Program at Art Center College of Design. He has shown his work at several notable international venues in thirteen countries including SIGGRAPH, Ars Electronica, and DEAF and was awarded the prestigious 2008 Oscar Signorini Award in robotic art and is currently nominated for the Transmediale 2011 Vilém Flusser Theory Award. He is founder and director of Dorkbot SoCal, a monthly Los Angeles-based lecture series on DIY culture, electronic art and design. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.
William Morrish
(Senior Artist / Keynote)
William Morrish is a nationally recognized urban designer whose practice encompasses inter-disciplinary research on urban housing and infrastructure, collaborative publications on human settlement and community design, educational programs exploring integrated design which are applied to a wide range of innovative community based city projects. He is the author of Civilizing Terrains, and coauthored, Building for the Arts, Planning To Stay, and Growing Urban Habitats. He is the Dean of the School of Constructed Environments at Parsons School of Design, The New School University, NY, NY.
Amos Latteier
(Senior Artist)
Amos Latteier is a Canadian artist who work that explores the lighter side of technology. Poking fun at everything from corporate software presentations with his PowerPoint performances to creating homebrew prosthetic limbs with the Prosthetic Ass , his work examines the subtleties of DIY culture and the potential emotional impact of simple devices. Re-purposing consumer electronics in inventive ways, his project, Calculator Haikus , creates poetry from upside-down calculator displays to emphasize how a playful approach can often yield unexpected results. On the software side, his inquisitive PowerPoint lectures employ the bland presentation software to create absurd relationships between viewer and speaker. Gizmodo caught up with Latteier to discuss his artistic practice, creative philosophy, and aim to infuse mild absurdity into standardized teaching methodologies and mass-produced software and hardware. Interview and photos after the jump.
Todd Holoubek
(Senior Artist)
If you don’t know that you can’t do something, you can do anything.
Technology touches people in strange ways. Like the way humans touch each other. Strange. Technology both empowers and dis-empowers humans. Oddly enough it’s something we create. This loop is infinitely tightening around these two entities – human and technology. In such cramped quarters, what happens to humans and their technology? How do we design it and in turn how does the technology affect us? Technology trains us in how to use technology. Voice recognition software trains the user in pronunciation, diction and pace. Text programs correct our spelling. All the same it’s humans designing the technology. My interest is in examining the bridge between humans and our technology. What is the relationship from either party? What does technology do or are we just doing something to ourselves? In addition, as we design more “user friendly” machines are we not reshaping our selves and in turn our culture to make humans more machine friendly? Throughout history, humans have been used as machines. We treat machines in the same way we treat pets. By projecting human qualities, we develop a connection (I have a friend who claims their computer continues to lie to them). What do machines project on us? How do we feel about ourselves after the interaction? Machines don’t feel anything unless they are made to do so. Where does the designing begin. Is it in us or the machines. I think it’s a loop. One hand shakes the other.
Niklas Roy
(Senior Artist)
In the fast-paced world of computer graphics, interactive experiences, and video games, there is often a need within the industry to provide the most sophisticated systems to maintain consumer appeal and deliver high entertainment value. Examining the tensions between the strive for high-tech dominance in the marketplace and low-tech realizations of digital devices is the work of Berlin-based artist Niklas Roy. From re-creating the classic Nolan Bushnell game “Pong” as a mechanical apparatus with “PongMechanik” to producing an optimal art viewing experience with the upcoming collaboration – “Gallery Drive”, Roy’s work is an astonishing glimpse into innovative ways of imparting a sense of history onto today’s technological objects and experiences.
Gordan Savicic
(Senior Artist)
Flesh Gordo
Gordan Savicic was born in Austria/Vienna and grew up there, though he spent some time in Bosnia and Herzegovina where his roots are. Gordan Savicic holds a BA in Digital Art and New Media from University of Applied Arts Vienna and and an MA from the Piet Zwart Institute. His participation in collaborative projects and performances have spun him through mental confusion and several countries, such as Austria, Croatia, Germany, Serbia, Switzerland, France and the U.K.
Harold Schellinx
(Senior Artist)
Hars Media
Harold Schellinx (Maastricht, the Netherlands) is an artist, writer, improvisor and creator of unusual and original musics. As a member of The Young Lions and several other post-punk bands in the Amsterdam of the late 1970s and early 1980s, he was among the initiating forces of the dutch ‘Ultra’ movement (the purely dutch version of what has become known as ‘post-punk experimental pop music’). He was co-founder, editor and London correspondent of the dutch modern music magazine ‘Vinyl’, while pursuing (in Holland, Belgium and the UK) a range of widely acclaimed musical projects. These include ‘Commuters’ – a collaboration with German singer Dagmar Krause (Slapp Happy/Henry? Cow), ‘Signs & Symptoms’ – with Peter Mertens, and a series of ‘pop fictions’ (Bogdan Wlosik, Agonie Ajournée …) – written and produced together with Ronald Heiloo. Schellinx studied formal music and computer assisted composition with Gotfried Michael Koenig at the Institute of Sonology (Utrecht University), and mathematics and its foundations at the University of Amsterdam (PhD 1994). Since 2000 his musical work growingly has become based on his ’sonic diary’, an audio cassette archive of monophonic recordings made of his (and others’) everyday activities, always with a lapel microphone and a dictaphone walkman. The ’sonic diary’ covers a period of over 30 years Schellinx’ current activities include : • the Amsterdam based eclectic media duo ‘ookoi’, who over the past four, five years have been assembling a collection of sound- and other media works conceived of as the continuous re-arrangement and transformation of extracts from ookoi’s growing library of live and field recordings; ookoi’s work, situated somewhere between performance-art and concert, between theater and music, between visual and sound art, has been published on CD, DVD, in the form of a DDD (Digital Data Dump), through audio web streams, as well as through a series of podcasts (audio) and vodcasts (audio/video). • the Paris based quarted ‘Diktat’, in whose performances electroacoustic improvisation with dictaphones and lo-fi field recordings is set to meet free improvisation on traditional acoustic instruments (double bass, saxophone); • the online ‘found tapes exhibition’, which meticulously records in ‘blog format’, the efforts and results of restauring the audio tape debris that he is picking up from the streets through which he passes since early 2002. He documents his and related work online since 2002 in the ’soundblog’. He is editor-in-chief of Raudio, a collection of 24/7 audio webstreams hosted by the Amsterdam based artists collective PARK4DTV. Schellinx is living and working in Paris (France) and Amsterdam (the Netherlands).
Neil Seldman
(Senior Artist / Keynote)
Institute for Local Self-Reliance
Neil Seldman is the President of the Institute for Local Self-Reliance (2425 18th Street NW, Washington, DC 20009) and a consultant to cities and citizen groups around the country who are looking for sensible solutions to the growing garbage crisis.
Jessica Thompson
(Senior Artist)
JessicaThompson.ca
Jessica Thompson (b 1975, Toronto) is a media artist whose projects facilitate social situations in public space through sound, performance and wearable technologies. Her studio practice involves the creation of interactive sound pieces that people borrow and use within urban environments and collaborative performances where audience members create large-scale acoustic interventions. Though her artistic practice, her research investigates that ways that creative expression through ordinary objects can facilitate new modes of performativity in public space through intersections between body and site, embodied gesture through mobile devices, the creative misuse of objects and the politics of broadcast. She holds a BFA in Visual Art from York University in Toronto and an MFA in Emerging Practices from SUNY at Buffalo.
Her work has been shown in exhibitions and festivals such as Art Basel Miami Beach (USA) ISEA 2006, (San Jose, CA) FINE/LINE (Denmark) the Conflux Festival, (New York), Thinking Metropolis, (Copenhagen) (in) visible Cities, (Winnipeg) Beyond/In Western New York, (Buffalo) the Deep Wireless Festival of Radio and Transmission Art, (Toronto) and most recently at the Museum of Science and Technology as part of the NIME Festival. Her projects have appeared in publications such as Canadian Art, c Magazine, Acoustic Territories, and numerous art and technology blogs.
Rob Van Kranenburg
(Senior Artist / Keynote)
Internet of Things
Rob van Kranenburg is projectmanager of SHARE IT. He works part time for the Lectoraat Ambient Intelligence of Fontys Applied Sciences. He has been mainly active in the Internet of Things. He founded Council, a Thinktank for the Internet of Things and co-founded Bricolabs, bottom up open hardware and open thinking toward a more balanced and just networked society.
James Wallbank
(Senior Artist)
Access Space
Currently CEO of Access Space Network, for more than a decade James has developed and led action research exploring the impacts of creative digital engagement on personal development and community regeneration. He has an MA in Art & Design and is a self-taught LPIC1 Engineer. James has worked with partners locally and internationally, to seed community digital engagement projects. He has consolidated Access Space Network’s research profile, working on projects with Oxford E-Research Centre, Sheffield Hallam University and Sheffield University’s IRiS (Interdisciplinary Research in Socio-Digital Worlds) Centre. He has authored several influential documents, including “Lowtech Manifesto” (1999), “Grow Your Own Media Lab” (2008) and “The Zero Dollar Laptop” (2010) which has spawned an international network of practice. James is experienced in working with diverse groups, including young people, adults in danger of social and economic exclusion, artists, designers, people with disabilities, professionals and technical experts. He is a frequent presenter at research conferences, universities and digital media festivals and delivers technical training for enterprises and community organisations.
Angelo Vermeulen
(Senior Artist)
Projects Site
Angelo Vermeulen is a visual artist, filmmaker, biologist, and author. His research in ecology, environmental pollution and teratology informs his art, which includes bio installations, experimental setups incorporating living organisms and science fiction references. His projects include ‘Blue Shift’, a Darwinian art project in collaboration with evolutionary biologist Prof. Luc De Meester, and ‘Biomodd’, a worldwide series of cross-cultural, symbiotic installations in which social interaction, ecology, and game culture converge. Next to developing ‘Corrupted C#n#m#’, an experimental cinema project that explores the physicality of digital media, he currently also collaborates with the MELiSSA life support division of the European Space Agency. ‘Translucent Futures’ is Vermeulen’s activist/research platform in which he examines the downfall of civil rights through digital and ubiquitous technologies. He co-authored the book ‘Baudelaire in Cyberspace: Dialogues on Art, Science and Digital Culture’ with philosopher Antoon Van den Braembussche, and lectures throughout Europe, Southeast Asia, and North America. He is Advisor at Sint-Lucas Visual Arts in Ghent, Belgium, Adjunct Professor at the University of the Philippines Open University, and a TED Fellow.
Erin Kennedy
(Senior Artist)
www.robotgrrl.com
Howdy, I am known to many as the RobotGrrl. I started building robots when I was 13, with a Lego Mindstorms kit. Since then, my passion and energy for this exciting and challenging art form has been growing. Through numerous science fair projects and hobby projects, this website is all about documenting what I am doing, aiming to share the learning process and the acquired knowledge with others. One of the areas that I am most interested in is sociable robotics. How can a robot interact with a human better, such that it seems like there is no barrier between the two? Alternatively, how can we pronounce this communication barrier more, in order to show that the robot is a sepperate species, and comes from a different culture? The depth of sociable robotics is immense, which makes it mesmerizing with its endless list of questions. I have started research on sociable robotics by building an artificial society platform, whereby the robots can become socialized. There is very little human-related biases inputted into the algorithms because we want to see what sort of behaviours will emerge and how it will show evidence of a “robo-culture”. Having a robo-culture embedded into a robot will become extremely important. Currently, robots do not come from a culture, they do not have traditions or stories that have been passed through generation to generation. When a robot will be able to have a discussion with you, and detail some of its history, a bond will be formed between the robot and human, since the human will be able to relate more with the robot. If you wish to read more about my research, click here.




















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